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My FEAR Maps Catalog

My FEAR Maps

I just found some inspiration to continue the remake of my FEAR SEC2 Microsite and It’s reaching a close to final status.

The best part Is I no longer need to code the content, since It’s an automatically generated page, very like the SEC2 section, but with notable backend diferences. And yeah, this will also interact with the Server List Manager I’m making for the long term future of the game.

Currently accesible at http://cpp.mx/beta but soon going live to http://cpp.mx

FEAR Combat SEC2 2.2 Roadmap?

A couple weeks ago I published the final update to SEC2 2.1.0 (And the 2.1.1 hotfix). What can we expect for the future?

It’s been about 5 years for this update and I had to find time to complete It. There’s more to do with SEC2? Yes.

Will It happen soon? I don’t know. I’m having an unexpected break and some of the features I want to implement will need certain functionality not yet implemented in FEAR Servers, so It will take some months.

But the project Is not dead, It will eventually get updates If needed. For now I will try to make a brand new map from scratch, just because I actually enjoy doing that. And yeah, In my spare time.

New Downloads Section

For some time I have provided download links for most of my FEAR Mods, maps and other tools, but haven’t had a chance to build a single catalog to get them. I wanted to build one, but haven’t had a chance, so I started building one some time ago. As usual I had to stop, but now looks like It’s almost ready, so I will start uploading there most of my stuff.

It Is still under development, and I will need to make It update Itself for the future, but well, It’s here anyway.

http://cpp.mx 

 

Hackers, bans and missunderstandings

In the previous days we have had several events of hacking, false positives and missunderstandings about what SEC2 does, what doesn’t do, and who should be in trouble.
First of all, from SEC2 Readme:

SEC2 is a community maintained server patch for F.E.A.R. Dedicated Server v1.08 (Win32/Linux) that offers new features and improved security.
The concept is based on the original SEC server patch (created by Sinew), but the code has been re-written entirely from scratch based on the F.E.A.R v1.08 SDK.

So, It is NOT based on the original SEC.
It doesn’t «lag» servers or players; because doesn’t add high number of processing to the stock game; It just fixes the logic errors left behind by the original developers, that are actively used by hack makers to exploit possible effects to Servers and players.

With the latest SEC2 2.0.5 Alpha 7 (Yeah, is alpha, not beta, because after beta 2 (mostly stable version), we are pushing this unstable for experimental testing), we experienced again false positives; It was somewhat expected, since we needed to test the logic used to catch some of the most exotic features of the actively on the wild hacks.

This is not new. In the past we have had experienced this. I don’t think I need to explain this, but getting a Ban doesn’t always mean someone is hacking. It can be a false positive, like now.
Also, there are some hack users (I refuse to call them hackers, because that’s not what a hacker is), that use other players names. It can be anyone’s name.

So, what I mean is some name being hacked doesn’t mean they are hack users.
Evenmore, some lag events are reported as hacks; like floating players, missing change weapon events, and some others.

So please before calling someone a hacker, please understand we are still working on the antihack features. This is bad, because we have these incidents; but, on the other hand, I think It’s great to have the possibility to work on the antihack of a 12 years old game!


=MXT=Fred.cpp

FEAR Server Monitor, first Alpha Preview

After the FEAR Combat Ultimate Fate Event, I released what in that moment was the only way to list and join FEAR Servers. Over the next months/years more functionality was added to It.
With every sucesive update, the FEAR Installer included SEC2 and fixed most of the bugs ingame, so the Launcher became obsolete.

At this moment, a tool to track servers and users is not required, because the game works as It used to be.
Still, for Server Admins and players, sometimes is needed a tool to view servers activity; Check If your team mates are already ingame, or just check If your server has some activity.

This is still in an early development stage, but I will try to get a closed beta in the next weeks. Stay Tunned!

fear_server_monitor

MXT Tanegashima Complex Map Set

In the last Holidays week I managed to make and release a set of 4 maps. Based in a recurrent theme in some anime series:
The Final defense weapon for the planet. A giant robot. The Tanegashima Space center has been used in some anime series like «Robotics; Notes» and «Captain Earth».
In the MXT Tanegashima Complex Map Set is based in an underground Facility that contains a Gundam Sized robot. Each Map is located in a different level, from 0 (in the surface) to -3 (in the bottom).
Here are some screenshots. After an initial release with some bugs, a final release was published today.

tanegashima_complexMXTTanegashimaLvl0MXTTanegashimaLvl-1MXTTanegashimaLvl-2MXTTanegashimaLvl-3