Hobbies

This is what I like to do apart from working!

FEAR Combat SEC2 2.2 Roadmap?

A couple weeks ago I published the final update to SEC2 2.1.0 (And the 2.1.1 hotfix). What can we expect for the future?

It’s been about 5 years for this update and I had to find time to complete It. There’s more to do with SEC2? Yes.

Will It happen soon? I don’t know. I’m having an unexpected break and some of the features I want to implement will need certain functionality not yet implemented in FEAR Servers, so It will take some months.

But the project Is not dead, It will eventually get updates If needed. For now I will try to make a brand new map from scratch, just because I actually enjoy doing that. And yeah, In my spare time.

MXT Tanegashima map complex Update

MXT Tanegashima map complex update

Has been some years since this map set was released. Now I publish this maintenance update that brings a new approach to the layouts of the 4 maps included. (Remember numeration is negative, since this is an underground facility).

This aims to be for a faster, less camping, more dynamic gameplay. Also, includes fixes for most of the spawning issues (inside walls, that allowed some to get unlimited kills, covered behind walls).

Maps Included.

MXT Tanegashima Level -3

Fix to all spawns inside walls. Nothing much more, this map has a good gameplay overall.

MXT Tanegashima Level -3 Map
MXT Tanegashima Level -3

MXT Tanegashima Level -2

Fix to several behind the wall spawns, and turned some solid blocks into rooms and objetcs.

MXT Tanegashima Level -2 Map
MXT Tanegashima Level -2

MXT Tanegashima Level -1

This map got a HUGE update, with several changes in the layout that are made mainly as a fix for ASP camping. IF you are a Camper, this is for you, b.

MXT Tanegashima Level -1 Map
MXT Tanegashima Level -1

MXT Tanegashima Level Zero

GIGAS, COME FORTH! Finally you will se this huge mecha Rise from inside the MXT Tanegashima Complex, ready to fight alien menaces and evildoers. But first let’s capture the flag on this updated version of the map. Shorter, with a new playable and dangerous corridor, new elements for the surface scenario (less room for ASP camp) and Almost nothing to envy Mazinger and his giant pool.

MXT Tanegashima Level 0
MXT Tanegashima Level 0

Download is available in my redirect, as usual. But If you don’t know what I’m talking about, Just get It here:

MXT Tanegashima Map Complex for FEAR Combat

WordPress and FEAR theming

I have been working on refreshing my site, as a project to get FEAR’s main site an updated look.

I’ve been putting special attention to mobile devices too, since is much more used nowadays.  I hope it works as expected!

New Downloads Section

For some time I have provided download links for most of my FEAR Mods, maps and other tools, but haven’t had a chance to build a single catalog to get them. I wanted to build one, but haven’t had a chance, so I started building one some time ago. As usual I had to stop, but now looks like It’s almost ready, so I will start uploading there most of my stuff.

It Is still under development, and I will need to make It update Itself for the future, but well, It’s here anyway.

http://cpp.mx 

 

Why do you persist?

I’ve been spending a lot of time on something has little impact on the world. Fixing a 12 eyars old game issues related to hacking.

It has so many spaces for hacking, that sometimes It feels It won’t end. evenmore, maybe my attempts to fix It are fueling gmz to create more hacks; I could say I don’t understand why he does It, but I kinda get It. Somehow I feel similar, I think.

Would It be something like this, gmz?

– Why, why? Why do you do it? Why, why get up? Why keep fighting? Do you believe you’re fighting… for something? For more than your survival? Can you tell me what it is? Do you even know? Is it freedom? Or truth? Perhaps peace? Could it be for love? Illusions, Mr. Anderson. Vagaries of perception. Temporary constructs of a feeble human intellect trying desperately to justify an existence that is without meaning or purpose. And all of them as artificial as the Matrix itself, although… only a human mind could invent something as insipid as love. You must be able to see it, Mr. Anderson. You must know it by now. You can’t win. It’s pointless to keep fighting. Why, Mr. Anderson? Why? Why do you persist?

– Because I choose to.

Hackers, bans and missunderstandings

In the previous days we have had several events of hacking, false positives and missunderstandings about what SEC2 does, what doesn’t do, and who should be in trouble.
First of all, from SEC2 Readme:

SEC2 is a community maintained server patch for F.E.A.R. Dedicated Server v1.08 (Win32/Linux) that offers new features and improved security.
The concept is based on the original SEC server patch (created by Sinew), but the code has been re-written entirely from scratch based on the F.E.A.R v1.08 SDK.

So, It is NOT based on the original SEC.
It doesn’t «lag» servers or players; because doesn’t add high number of processing to the stock game; It just fixes the logic errors left behind by the original developers, that are actively used by hack makers to exploit possible effects to Servers and players.

With the latest SEC2 2.0.5 Alpha 7 (Yeah, is alpha, not beta, because after beta 2 (mostly stable version), we are pushing this unstable for experimental testing), we experienced again false positives; It was somewhat expected, since we needed to test the logic used to catch some of the most exotic features of the actively on the wild hacks.

This is not new. In the past we have had experienced this. I don’t think I need to explain this, but getting a Ban doesn’t always mean someone is hacking. It can be a false positive, like now.
Also, there are some hack users (I refuse to call them hackers, because that’s not what a hacker is), that use other players names. It can be anyone’s name.

So, what I mean is some name being hacked doesn’t mean they are hack users.
Evenmore, some lag events are reported as hacks; like floating players, missing change weapon events, and some others.

So please before calling someone a hacker, please understand we are still working on the antihack features. This is bad, because we have these incidents; but, on the other hand, I think It’s great to have the possibility to work on the antihack of a 12 years old game!


=MXT=Fred.cpp