The Splash Screen of the previously announced tier 4 (First of this type) FEAR MXT Map was leaked some mins ago. Our sources confirmed this map has a new detail level, much deeper than previous maps, and includes a huge list of optimizations. More info will be made available once …
After the Final Optimization: Number of input polies: 31219 Number of input vertices: 39124 Number of output polies: 26498 Number of output vertices: 20139 Tree depth: 86 Number of objects: 514
Preview of the map I’m working on ^_^
Server: MXT CTF Server
[2012-12-02 18:59:49] [XX.XXX.XXX.XXX:XXXXX] [75.75ms]
[(Foxtrot)Simba] [CHAT]: but screw this i’m making a snowman.
This was one of my first maps too, I loved making It because I designed It to be very CTF friendly, and I think people liked It.
This is a map inspired in JPNCTF, but It was made to fix the unfair possition of the bases: 1 is up and the other is down. In MXTJPN3K both bases are mirrored. Some people have complained about this map being too complex, this is not true, but is not …
MXT Excavation. This map is made as a second stage for MXT Area 3, has the same visual style but is underground. Similar gameplay, but trying to give advantage to people running on the floor. SUPPORTED GAMEMODES: ALL Download: coming soon.
This is a common question when making maps. I myself don’t really like to add too much details because they used to lag my old PC, and I think most people will thank It, but let’s make a reality check! You like detailed, shiny, breakable maps? or you are a …