You may have noticed I recently changed the naming scheme of my FEAR Maps. So far I’ve made more than 50 maps for FEAR Combat, and while the first 2-3 are largely unknown, some have been played by basically all the FEAR players in the previous 8 years. Currently, I like to categotize these in 3 ages:Continue reading
For some time I have provided download links for most of my FEAR Mods, maps and other tools, but haven’t had a chance to build a single catalog to get them. I wanted to build one, but haven’t had a chance, so I started building one some time ago. As usual I had to stop, but now looks like It’s almost ready, so I will start uploading there most of my stuff.
It Is still under development, and I will need to make It update Itself for the future, but well, It’s here anyway.
As soon as I had a spare day, I’m back to work on FEAR Map Making. I have this idea since 2010, but couldn’t put It together until now. I have already the full map layout and I started adding details. I hope I can make It feel almost like a FEAR Stock Map!
Map Name: Yet to be anounced.
I wanted to make a trining-like map for FEAR Combat, and what could better than Call of Duty 4: Kill House?
This map was already made by [TxT]RusTus, a beautifull copy of the original, but while It was awesome in visuals, It lags like hell in low power computers, even If they set graphics to low. So I ended up doing my own version.
this works fine even in lower settings, but the huge action may be laggy for extremely low power PC’s. Anyway, i think It’s far superior in performance, but not as accurate as the first RusTus version. It supports all gamemodes, including Control and SlowMo variants.Continue reading
In the last Holidays week I managed to make and release a set of 4 maps. Based in a recurrent theme in some anime series:
The Final defense weapon for the planet. A giant robot. The Tanegashima Space center has been used in some anime series like “Robotics; Notes” and “Captain Earth”.
In the MXT Tanegashima Complex Map Set is based in an underground Facility that contains a Gundam Sized robot. Each Map is located in a different level, from 0 (in the surface) to -3 (in the bottom).
Here are some screenshots. After an initial release with some bugs, a final release was published today.
This is the updated version of this classic MXT Map. Has the exact same layout, but with renewed visuals. Hopefully It looks FEAR-like enough.
The map is available for playing at =MXT= CTF Server, and will be made available for download from known sources in short.
This is a map inspired in JPNCTF, but It was made to fix the unfair possition of the bases: 1 is up and the other is down. In MXTJPN3K both bases are mirrored.
Some people have complained about this map being too complex, this is not true, but is not a just_go_ahead map, It’s curved and both bases are close to each other, but you can’t take the short path to get there.
Anyway If you feel like bitching about how complex the map is, here is a map:
This map is made as a second stage for MXT Area 3, has the same visual style but is underground. Similar gameplay, but trying to give advantage to people running on the floor.
SUPPORTED GAMEMODES: ALL
Download: coming soon.