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Tercer error de lógica en el mes

Tal vez no sea saludable medir el rendimiento de alguien de esta manera, pero para mi es interesante. Después de pasar 3 veces parámetros en procesos mentales separados, la interpretación falla (byval o byref)

Me recuerda los problemas ocurridos por la falta de (cast) en programación. Me pregunto si soy el único que tiene esos errores, pero si se que las personas que conozco alrededor no las tienen…

Dead Day

Well I couldn’t do anything today, I was with too low energy level as to actually do anything, after so many days of hard working in the Launcher/CDkey updater/Language Selector….

Well, My time to work on It will be over soon because of the end of year time at work, so I will try to make It work stable enough for a beta release.

 

Multilanguage/Cross Version Support Complete

So today Finally the Multilanguage Support for FEAR has been completed.

All official languages are ready to go, unofficial languages are almost complete, but I need to make some extra checks to be sure.

Switch to 1.07 version works, but automatically switch to English language (Switch back to Selected language and 1.08 once the Game is closed, so doesn’t stay in 1.07).

Experimental support for launcher GUI translation works, Spanish Is the only language that Is currently translated, but translating the others should be really easy (but I need to test with languages that don’t use ansi characters).

Downloads? Closed Beta will be available once I complete the upload of the language files.

 

FEAR Map: MXT JPN3K

This is a map inspired in JPNCTF, but It was made to fix the unfair possition of the bases: 1 is up and the other is down. In MXTJPN3K both bases are mirrored.

Some people have complained about this map being too complex, this is not true, but is not a just_go_ahead map, It’s curved and both bases are close to each other, but you can’t take the short path to get there.

Anyway If you feel like bitching about how complex the map is, here is a map: