Modding

Making a Mod SEC2 compatible

SEC2 version 2.1.0 final introduces the option to join Multiplayer servers running installable mods right from the Retail Multiplayer Serverlist. Players can get the latest Client update ( SEC2_2.1.0.371.Client-Beta6_2023-06-12_07) in the SEC2 develpment site: http://cpp.mx/sec2 although a new release should be out in all sites in the upcoming days.

In order to use this feature, the Mod must follow some rules, as described in this article.

Repacking the Mod.

In order to make the mod 100% compatible we need to use a proper name for It, following these rules:

  • Don’t use special characters in the mod name;
  • only A-Z letters,
  • 0-9 numbers
  • And – or _ characters are recommended.

Once you selected your mod name, for example MY_NEW_MOD_V1, use It as Base for the name of the following files:

  • MY_NEW_MOD_V1.Arch00 (This is the main mod file)
  • MY_NEW_MOD_V1.archcfg (Custom Archcfg file, see notes below).
  • MY_NEW_MOD_V1.bat (Windows Batch File to launch the mod).
  • MY_NEW_MOD_V1_User Folder. Will contain files for the profile, including a copy of your Key.ini file.

Here is one of the main points of the guide. You must include in the .archcfg file first the SEC2 folder and next the Archcfg file of your mod. This will allow your mod to be loaded seamlessly and also, list Retail and other modded servers from the serverlist once the player leaves the server. And yes, this limits the usage of custom GameClient.dll files inside the Arch00 file. Some advanced features may be lost because of that, but I consider this a worthy exchange in order to improve the game integration with mods. In this repack, I removed the GameClient.dll file included (No need to add a new one, the game will load the existing in the previous line, contained in /SEC2

Here’s an example with Coop Warfare repack.

FEAR.Arch00
FEARA.Arch00
FEARL.Arch00
FEARE.Arch00
FEAR_1.Arch00
FEARA_1.Arch00
FEARL_1.Arch00
FEARE_1.Arch00
FEAR_2.Arch00
FEARA_2.Arch00
FEARL_2.Arch00
FEARE_2.Arch00
FEAR_3.Arch00
FEARA_3.Arch00
FEARL_3.Arch00
FEARE_3.Arch00
FEAR_4.Arch00
FEARA_4.Arch00
FEARL_4.Arch00
FEARE_4.Arch00
FEAR_5.Arch00
FEARA_5.Arch00
FEARL_5.Arch00
FEARE_5.Arch00
FEAR_6.Arch00
FEARA_6.Arch00
FEARL_6.Arch00
FEARE_6.Arch00
FEAR_7.Arch00
FEARA_7.Arch00
FEARL_7.Arch00
FEARE_7.Arch00
FEAR_8.Arch00
FEARA_8.Arch00
FEARL_8.Arch00
FEARE_8.Arch00
SEC2
CoopWarfare_0_7.Arch00

You can create other .bat files to start single player, o host a server with the mod. It’s a good practice to also include a readme file; but the files previously listed must share the mod name selected. If some of the files doesn’t meet this criteria, you can get unexpected results.

In the cpp.mx/mods page you can get Repacks of Coop Warfare 0.7 and Bastard Mod, two of the most popular mods available for FEAR.

New Downloads Section

For some time I have provided download links for most of my FEAR Mods, maps and other tools, but haven’t had a chance to build a single catalog to get them. I wanted to build one, but haven’t had a chance, so I started building one some time ago. As usual I had to stop, but now looks like It’s almost ready, so I will start uploading there most of my stuff.

It Is still under development, and I will need to make It update Itself for the future, but well, It’s here anyway.

http://cpp.mx 

 

MXT Reactor 4 Released

MXT Reactor 4 - FEAR Combat Map / 2013
The Splash Screen of the previously announced tier 4 (First of this type) FEAR MXT Map was leaked some mins ago. Our sources confirmed this map has a new detail level, much deeper than previous maps, and includes a huge list of optimizations.

More info will be made available once It’s released to the public, later today.

 

Dead Day

Well I couldn’t do anything today, I was with too low energy level as to actually do anything, after so many days of hard working in the Launcher/CDkey updater/Language Selector….

Well, My time to work on It will be over soon because of the end of year time at work, so I will try to make It work stable enough for a beta release.