<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Fred.cpp Web Page</title>
	<atom:link href="http://fred.cpp.mx/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://fred.cpp.mx</link>
	<description>Reloading...</description>
	<lastBuildDate>Tue, 21 Feb 2012 00:07:38 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>Comment on FEAR Map: MXT Alleys Reloaded by Full List of MXT Maps (2011-10-19 ) &#187; Fred.cpp Web Page</title>
		<link>http://fred.cpp.mx/2011/06/09/fear-map-mxt-alleys-reloaded/#comment-231</link>
		<dc:creator>Full List of MXT Maps (2011-10-19 ) &#187; Fred.cpp Web Page</dc:creator>
		<pubDate>Tue, 21 Feb 2012 00:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://fred.cpp.mx/?p=69#comment-231</guid>
		<description>[...] MXT Alleys Reloaded [...]</description>
		<content:encoded><![CDATA[<p>[...] MXT Alleys Reloaded [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Request your favourite map to add It to the MXT CTF Server! by DaddyDK</title>
		<link>http://fred.cpp.mx/2012/01/24/request-your-favourite-map-to-add-it-to-the-mxt-ctf-server/#comment-228</link>
		<dc:creator>DaddyDK</dc:creator>
		<pubDate>Sun, 12 Feb 2012 19:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://fred.cpp.mx/?p=167#comment-228</guid>
		<description>Hi Fred!

Is MXT Alleyways Reloaded gone? If so, that should definitely come back. That map is awesome-o.

Last time I was on, I also didn&#039;t see Extinction, but I wasn&#039;t on as long as usual. If that&#039;s gone, then that should come back too.

Perhaps drop Trollhouse or something.</description>
		<content:encoded><![CDATA[<p>Hi Fred!</p>
<p>Is MXT Alleyways Reloaded gone? If so, that should definitely come back. That map is awesome-o.</p>
<p>Last time I was on, I also didn&#8217;t see Extinction, but I wasn&#8217;t on as long as usual. If that&#8217;s gone, then that should come back too.</p>
<p>Perhaps drop Trollhouse or something.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Request your favourite map to add It to the MXT CTF Server! by Big-A$$hole-Man</title>
		<link>http://fred.cpp.mx/2012/01/24/request-your-favourite-map-to-add-it-to-the-mxt-ctf-server/#comment-227</link>
		<dc:creator>Big-A$$hole-Man</dc:creator>
		<pubDate>Sat, 11 Feb 2012 07:22:21 +0000</pubDate>
		<guid isPermaLink="false">http://fred.cpp.mx/?p=167#comment-227</guid>
		<description>Hey Fred. I&#039;ve been away for over a month, some nasty rootkit viruses out there that are springing up from EVERYWHERE on the net, but anyway....

Bring back CargoShip beta 4!! The version without the stupid underground tunnels, just the straight topside and high-wire battlefield.

Bedrooms Final is pretty fun, but I&#039;d -suggest- getting rid of the teleporters to the ceiling fans, or atleast swapping them. That map is too easy to score on with those teleporters the way they are on default, so swapping their destination points or removing them alltogether would make that map sweet.

Star Wars was a cool map. Nice and big, so scoring took a team effort as opposed to a single badass&#039;s lucky shots and UA sprints.

Other than that, I love the Matrix maps. Both the artwork, and the music tracks that play on them. Not sure if you have any of them, but just putting that out there.

There are lots of good maps, but I can&#039;t recall any of them at the moment.... I remember one map that was a straight long dark corridor with offices on either side for cover, and the ends of this hallway were the spawn points for either team. I can&#039;t remember that map name for the life of me.... See ya in game.

~Big</description>
		<content:encoded><![CDATA[<p>Hey Fred. I&#8217;ve been away for over a month, some nasty rootkit viruses out there that are springing up from EVERYWHERE on the net, but anyway&#8230;.</p>
<p>Bring back CargoShip beta 4!! The version without the stupid underground tunnels, just the straight topside and high-wire battlefield.</p>
<p>Bedrooms Final is pretty fun, but I&#8217;d -suggest- getting rid of the teleporters to the ceiling fans, or atleast swapping them. That map is too easy to score on with those teleporters the way they are on default, so swapping their destination points or removing them alltogether would make that map sweet.</p>
<p>Star Wars was a cool map. Nice and big, so scoring took a team effort as opposed to a single badass&#8217;s lucky shots and UA sprints.</p>
<p>Other than that, I love the Matrix maps. Both the artwork, and the music tracks that play on them. Not sure if you have any of them, but just putting that out there.</p>
<p>There are lots of good maps, but I can&#8217;t recall any of them at the moment&#8230;. I remember one map that was a straight long dark corridor with offices on either side for cover, and the ends of this hallway were the spawn points for either team. I can&#8217;t remember that map name for the life of me&#8230;. See ya in game.</p>
<p>~Big</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Request your favourite map to add It to the MXT CTF Server! by Surreal/Serpent</title>
		<link>http://fred.cpp.mx/2012/01/24/request-your-favourite-map-to-add-it-to-the-mxt-ctf-server/#comment-226</link>
		<dc:creator>Surreal/Serpent</dc:creator>
		<pubDate>Fri, 10 Feb 2012 14:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://fred.cpp.mx/?p=167#comment-226</guid>
		<description>To me, its a need to vary the maps. I dont find so many maps, which i dont like at all. To me its just a big thing, to have different maps to play in.
More maps switching, could bring less bored.

There are some good standards: Streets, Spillkill, Underground and whatever -

but to play week for week in same map, makes boring anyhow. 
And if players online just dont like, &quot;next map vote&quot; is possible.</description>
		<content:encoded><![CDATA[<p>To me, its a need to vary the maps. I dont find so many maps, which i dont like at all. To me its just a big thing, to have different maps to play in.<br />
More maps switching, could bring less bored.</p>
<p>There are some good standards: Streets, Spillkill, Underground and whatever -</p>
<p>but to play week for week in same map, makes boring anyhow.<br />
And if players online just dont like, &#8220;next map vote&#8221; is possible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Request your favourite map to add It to the MXT CTF Server! by JAH!</title>
		<link>http://fred.cpp.mx/2012/01/24/request-your-favourite-map-to-add-it-to-the-mxt-ctf-server/#comment-225</link>
		<dc:creator>JAH!</dc:creator>
		<pubDate>Tue, 31 Jan 2012 01:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://fred.cpp.mx/?p=167#comment-225</guid>
		<description>Its Monday and one of your admins BANNED ME.. lol

Can you please fix this..</description>
		<content:encoded><![CDATA[<p>Its Monday and one of your admins BANNED ME.. lol</p>
<p>Can you please fix this..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Request your favourite map to add It to the MXT CTF Server! by papaburr</title>
		<link>http://fred.cpp.mx/2012/01/24/request-your-favourite-map-to-add-it-to-the-mxt-ctf-server/#comment-224</link>
		<dc:creator>papaburr</dc:creator>
		<pubDate>Mon, 30 Jan 2012 01:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://fred.cpp.mx/?p=167#comment-224</guid>
		<description>the star wars map germany ctf had before they shut down</description>
		<content:encoded><![CDATA[<p>the star wars map germany ctf had before they shut down</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Request your favourite map to add It to the MXT CTF Server! by =MXT=Squishy</title>
		<link>http://fred.cpp.mx/2012/01/24/request-your-favourite-map-to-add-it-to-the-mxt-ctf-server/#comment-222</link>
		<dc:creator>=MXT=Squishy</dc:creator>
		<pubDate>Sat, 28 Jan 2012 06:06:49 +0000</pubDate>
		<guid isPermaLink="false">http://fred.cpp.mx/?p=167#comment-222</guid>
		<description>Bedroom final?</description>
		<content:encoded><![CDATA[<p>Bedroom final?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Request your favourite map to add It to the MXT CTF Server! by Fred.cpp</title>
		<link>http://fred.cpp.mx/2012/01/24/request-your-favourite-map-to-add-it-to-the-mxt-ctf-server/#comment-221</link>
		<dc:creator>Fred.cpp</dc:creator>
		<pubDate>Thu, 26 Jan 2012 23:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://fred.cpp.mx/?p=167#comment-221</guid>
		<description>for sure we will try ( Remember, [eAu] phreeze is the big head behind the SEC remake ), but is not that easy. anyway we hope we do eventually.</description>
		<content:encoded><![CDATA[<p>for sure we will try ( Remember, [eAu] phreeze is the big head behind the SEC remake ), but is not that easy. anyway we hope we do eventually.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Request your favourite map to add It to the MXT CTF Server! by JAH!</title>
		<link>http://fred.cpp.mx/2012/01/24/request-your-favourite-map-to-add-it-to-the-mxt-ctf-server/#comment-220</link>
		<dc:creator>JAH!</dc:creator>
		<pubDate>Thu, 26 Jan 2012 23:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://fred.cpp.mx/?p=167#comment-220</guid>
		<description>Are you going to fix the &quot;no spawn&quot; bug</description>
		<content:encoded><![CDATA[<p>Are you going to fix the &#8220;no spawn&#8221; bug</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Request your favourite map to add It to the MXT CTF Server! by Fred.cpp</title>
		<link>http://fred.cpp.mx/2012/01/24/request-your-favourite-map-to-add-it-to-the-mxt-ctf-server/#comment-218</link>
		<dc:creator>Fred.cpp</dc:creator>
		<pubDate>Thu, 26 Jan 2012 21:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://fred.cpp.mx/?p=167#comment-218</guid>
		<description>there&#039;s a brunch of maps we want to add, but we don&#039;t because of the download size or the detail overload. as  you maybe already noticed, we try to keep It simple, since Multiplayer maps should be about gameplay, not  about nice looking. We try to sometimes, do some enhacements there, but we always give gameplay the top priority.
I even have remade some maps to improve performance, like FATALx and FATALitY</description>
		<content:encoded><![CDATA[<p>there&#8217;s a brunch of maps we want to add, but we don&#8217;t because of the download size or the detail overload. as  you maybe already noticed, we try to keep It simple, since Multiplayer maps should be about gameplay, not  about nice looking. We try to sometimes, do some enhacements there, but we always give gameplay the top priority.<br />
I even have remade some maps to improve performance, like FATALx and FATALitY</p>
]]></content:encoded>
	</item>
</channel>
</rss>

